Goal of the Game
You and your opponent each start a game of Solforge with 120 health, and the goal of the game is to reduce your opponent’s health to 0 by dealing damage with your creatures and spells. How you do this—whether it’s by attacking with a swarm of creatures to win as quickly as possible or playing defense with powerful spells until you can take over the game with a single unstoppable monster—is completely up to you.
01. The Play Field
02. Opponent’s Spaces
03. Your Spaces
04. Opponent’s Health
05. Opponent’s Level
06. Opponent’s Name
07. Your Hand
08. Your Health
09. Your Level
10. Your Name
11. Battle Button
Most of the action in SolForge takes place on a board known as the field. The field has five columns, known as lanes, and each lane is split into two spaces, one for each player. These spaces are where you deploy your creatures to battle against your opponent. Your creatures always battle the opponent’s creatures in the same lane, or deal their battle damage to your opponent directly when there is no creature opposing them. Each player can have no more than one creature in each lane.
Most cards in SolForge have three levels, and they transform as the game goes on. At the beginning of a game, all of the cards in your deck start at level 1. When you play a card, it levels up, which means a higher level version of that card is into your discard pile. Every four turns, you increase in rank, and you reshuffle your discard pile into your deck, allowing you to draw your higher level cards.
The higher levels of a card are usually more powerful versions of the low levels, but some cards transform in different ways. You can tell what level a card is by looking at the icon in the upper right hand corner. You can always look at the different levels of any card by selecting it in game.
- Beginning of turn
- Creatures go on the Offensive
- Effects that trigger at Start of Turn occur
- Main Phase (in any order)
- Play a card
- Play a second card
- End of Turn
- Effects that last until end of turn expire
- Discard cards in hand
- Level up, if applicable
- Draw a new hand of five cards
Each player’s turn consists of three phases – the Beginning of Turn, Main Phase, and End of Turn. The chart to the right indicates what happens during each of these phases.
Players alternate taking turns until one player’s health is reduced to 0, at which point the surviving player wins. If both players drop below 0 health at the same time, the player with the highest health wins.
Once during each of your turns, you have to hit the Battle Button. You can press it at any time during your turn—before you have played any cards, after you have played all of your cards, or after you’ve played one card but before you’ve played your second.
The Battle Button causes every creature that is on the offensive to battle. Creatures go on the offensive at the start of your turn, so they won’t start a battle the turn you play them. Creatures will always deal damage back if the other creature in their lane starts a battle, however. Creatures on the defensive have the forge icon over their art.
Whenever a creature battles, if there is another creature in its lane, they each deal battle damage equal to their attack values to one another. If a creature is alone in its lane, it deals battle damage equal to its attack value directly to the other player.
Keep in mind that pressing the Battle Button causes all creatures on the offensive to battle, including those controlled by your opponent! This means that your opponent’s creatures can deal battle damage to you and start battles with your creatures while it is your turn.