Hello, SolForge fans. My name is Ben Lundquist. I’m currently an R&D intern here at Stone Blade Entertainment, and I have been given the opportunity to present you with the fourth and final preview of our new Starter Decks. For those of you who have been following along so far, it should come as no surprise that the final deck is from the Alloyin faction.
The Alloyin are known for their advancements in technology and never ending march towards progress. Keeping that in mind, the deck in which we have come up with to represent this faction does not disappoint. One of the directions that this deck can take is to build toward a superior late game, by spending actions on slightly weaker early game cards like Technosmith. Previously Technosmith and his leveling mechanic was a primary highlight of the Alloyin/Tempys Demo Deck, and we’ve built on that theme with the starter deck.
Scrapforge Titan highlights the importance of the leveling mechanic when trying to play for the late game. By discarding this card to one of the other enablers, you will skip straight through the weaker early levels and be able to start powering out the versions that can run away with the game on their own. This one in particular is a huge threat that any other deck won’t be happy to be playing against. Even the second level of Scrapforge Titan can be a pretty annoying card to play against, but the level three version will almost certainly be able to close out a game all by itself.
But that is just one one the potential roads to victory that the Alloyin Starter Deck allows. In addition to leveling your cards and playing for the late game, you can also piece together a powerful Robot with each action of the game. There are plenty of Robots in the deck for you to tinker with, and there are also quite a few enablers that can grant your Robots additional Attack, Health, Armor, or even a combination of the three.
When leveling your cards doesn’t seem appealing, or might not be the best route to victory, there is always the option to go for raw power each step of the way and play cards like Tech Upgrade. Spending actions and investing into a single card can let you put together a virtually unstoppable robotic monster that demands an immediate response from your opponent. It is likely to take the opponent quite a few of their own actions just to keep your Robots from running away with the game, but watch out for any timely removal spells or steady stream of chump blockers when you choose this path.
In addition to these different play patterns, you can also set up favorable trades throughout the game and gradually gain your advantage that way. This allows you to play in a similar fashion to the other decks, but with the ability to completely turn the game around with a card like Brightsteel Sentinel.
This is a robot that means business. When he enters the field, he generates a powerful shield to protect himself and your other Robots from damage for the turn, which can be a game-swinging effect on its own. On top of that, the Sentinel is also a Robot that comes with one of the bigger bodies out there, especially at the higher levels.. This card is one that can completely turn a game around, or put you even more firmly into the lead if you’re ahead.
Whether by leveling your cards with Technosmith and Synapsis Oracle or creating Robots that pose huge immediate threats, the Alloyin deck gets to play on many different axis. You’ll find any number of different ways to win with this Starter with all of the different interactions and play patterns that the deck provides, which is something that I personally value very highly. This deck is definitely a lot of fun and very powerful as well. If these are things that you are interested in, as I am, then I highly recommend the Alloyin Starter Deck to you.