Meet the Team – Justin Gary

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<b>Name:</b> 2 Sisters

<b>Education:  </b>

Dartmouth College- BA in Philosophy
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<b>What would you say…you do here?:</b>

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Whatever needs doing!  I love working on designing new games like Ascension and Solforge, I most love the initial engine design on a brand new game and when you first get to watch players enjoy a finished product.
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<b>Non-Stone Blade Games you play:</b>

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Magic: the Gathering; Civilization; I tend to sample a lot of games (most recently Walking Dead and Bard’s Tale on iPad) but most of my time is spent playing Stone Blade games and Magic.
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<b>Favorite SolForge Faction and why: </b>

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I like the Alloyin.  I’ve always loved the idea of a tech based faction in a fantasy world (as you can see with the Mechana in Ascension).  In addition, the Alloyin play around with some of the core resources of the game (leveling cards, bonus card plays, etc.)and my style as a player always favored finding ways to get bonus resources and “cheat” the restrictions of the game.
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<b>How you spend your spare time:</b>

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What is this “spare time” thing you speak of?  :)

If I’m not working on games, then I’m probably at the gym, listening to music, or spending time with friends and family.
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<b>Something you want SolForge fans to know:</b>

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<span style=”font-family: Arial,sans-serif;”>SolForge is the culmination of lifetime playing and developing games.  Working with Richard Garfield and the rest of the team here has been a dream come true and I can’t wait to unveil all the new card ideas and features we have planned.  The only thing I may be more excited about is the next game </span><span style=”font-family: Arial,sans-serif;”>we’ve</span><span style=”font-family: Arial,sans-serif;”> begun brewing up for 2015…</span>

4 Comments

  1. Pingback: SolForge Update: From the Ascension Q&A Livestream • Forge Watch

  2. Justin_Gary

    Tristan- we do a lot of testing based on our own experiences and feel. Equations and simulations help inform the process, but game design is really more art than science. At the end of the day, our job is to create the best possible experience for our players.

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