Withthe release of the new flashy client and Raiders Unchained expansion on the horizon, there is a lot to be excited about if you love SolForge. Today I will be telling you all about some other changes that are coming with the release.
We felt that such a big moment in the game’s life created a good opportunity to take a step back and assess many of the systems we have had in place for so long. What we found was that there was room for some improvement. This article will not be a comprehensive list of systems changes to SolForge, but it will cover some of the most exciting and impactful ones. Namely, changes to what packs are sold, card forging, and daily rewards. Let’s go ahead and jump in!
Chances are if you love SolForge, then you love opening packs. One of the amazing things about a free-to-play card game like SolForge is that you earn packs for free just by playing the game. Many of you also purchase packs with gold to help bolster your collection even faster. Up til now, most players have had to learn that if you want the best value for your dollar, you should exclusively buy Legendary Chests. This can be both confusing and a shock to a new player. Having to spend 2500 gold each time you want to purchase anything can be a tall order.
To help reduce confusion, going forward there will only be one pack type in the store. This new pack will contain 6 cards and cost 290 gold. Among those cards will be a guaranteed Rare card, a Heroic card around half the time and a Legendary card approximately one out of every ten packs. To replace the functionality of Legendary Chests, we will offer bundled packs at a discount. Our 10 pack bundle will be very similar to the price and value of a Legendary chest and a larger bundle will be better value. We will provide set specific versions of the pack along with an “everything” pack that can drop any card from the game.
Perhaps the best part about this shift is that the packs you purchase for silver and earn each day will have considerably higher value than the current basic packs. All in all, we believe this change will have a positive impact to our existing players and a substantial positive impact on new players moving forward.
Since we implemented the Forging system, we have paid close attention to the community response. In general, we feel that the system has accomplished its primary goal, which is to give players a way to utilize the extra cards in their collection and to be able to acquire specific cards that they want. With that said, there is room for improvement in the current system.
The main challenges were that Forging Legendary cards felt nearly impossible to the average player, and that extra Common and Rare cards felt like they had too little value. In order to address these issues, we will implement a more player friendly Forging system.
Here is a summary of the new Forging values (values in silver):
- Legendary cards: Forge cost becomes 100k (currently 142k) and Dismantle for 25k (currently 32k)
- Heroic cards: Forge cost becomes 25k (currently 32k) and Dismantle for 5,000 (currently 3,500)
- Rare cards: Forge cost becomes 2500 (currently 1,400) and Dismantle for 250 (currently 50)
- Common cards: Forge cost becomes 250 (currently 150) and Dismantle for 25 (currently 5)
Costs of Legendary cards are a whopping 42k less. The cost to craft a Heroic cards is also reduced, while their Dismantle value is higher. The Dismantle values for Rare and Common cards are also increasing five times from what they currently are. This should make everyone’s collection feel more valuable and make needed cards easier to Forge. Lastly, we believe these values are easier to remember and evaluate for players.
Day by day… by day
Our daily rewards are also changing. Overall this system is staying close to what it is now, with one major exception. This exception is that instead of giving players a small amount of Silver for each online win they get as the day goes on, we are going to give players event tickets for every three online wins they get (maximum of three tickets per day). This will result in much less of a grind for players to receive their full amount of daily rewards. It will also make it so all players will be able to participate in tournament events more frequently.
We hope that these adjustments are exciting for all of you. Please let us know what you think. Share what concerns you as well as what sounds good to you. If there is something you think we may be overlooking, we want to hear it.
Check back tomorrow for Ben Lundquist’s design article for the upcoming set, “Raiders Unchained”!
-SBE Gary Arant