SolForge iPhone and Tournament Update Patch Notes

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<b>SolForgeiPhone and Tournament Update Patch Notes</b>

<b>iPhone Support</b>
<ul>
<li><i>SolForge is now available for iPhones using iOS 5 and above.  </i></li>
</ul>
<b>Tournaments</b>
<ul>
<li><i>Compete in tournaments for prizes!</i></li>
<li><i>Play in either Constructed or Draft tournaments.</i></li>
<li><i>Complete your rounds at your convenience.</i></li>
<li><i>Play three rounds and win prizes based on your results</i></li>
<li><i>All players are guaranteed prizes.</i></li>
</ul>
<b>Drafting</b>
<ul>
<li><i>Draft tournaments are now available! </i></li>
<li><i>Draft a deck of 30 cards, and win prizes based on your results.</i></li>
<li><i>All cards you draft will be added to your collection</i>.</li>
</ul>
<b>New Cards</b>
<ul>
<li><i>24 new cards have been added, with six for each faction.</i></li>
<li><i>The new cards are available in new booster packs earned from daily rewards as well as booster packs purchased from the store after the update.  </i></li>
<li><i>Booster Packs acquired prior to the update will retain their original contents, and can be distinguished in your inventory by their different art.  </i></li>
</ul>
<b>Card Updates</b>
<ul>
<li><i>Over two dozen cards have had their text and abilities updated.  Find a complete list at the end of the patch notes!</i></li>
<li><i>Fixes to continuous effects now allow cards like Alloyin General to work properly with Hinterland Watchman and Lightshield Patrol.  </i></li>
</ul>
<b>Store </b>
<ul>
<li><i>Event tickets for tournaments are now available.</i></li>
<li><i>Booster Packs including the 24 new cards have been added.</i></li>
</ul>
<b>Daily Reward Updates </b>
<ul>
<li><i>First Online Win now awards 500 Silver. </i></li>
</ul>
<b>Sudden Death</b>
<ul>
<li><i>Games in which both players are reduced to the same health total below zero are no longer considered a draw and instead move to sudden death, in which the player who ends any turn at a higher health total wins.  </i></li>
</ul>
<b>Improved Game Log </b>
<ul>
<li><i>Readability improvements.</i></li>
<li><i>Additional  information about effects.</i></li>
</ul>
<b>Game Clock Improvements</b>
<ul>
<li><i>Per-turn grace period added to adjust for latency.</i></li>
<li><i>Fixes implemented for clock drift.</i></li>
</ul>
<b>Performance and scalability improvements</b>

<b>Added support for maintenance windows </b>

<b>PC ONLY: Chat Button Added</b>
<ul>
<li><i>Join the SolForge Community Chat on Steam with the press of a button!</i></li>
</ul>
<b>PC ONLY: Improved Large Card View</b>
<ul>
<li><i>Enlarging a card displays all levels of the card at once.</i></li>
<li><i>Toggle between current and original card text and stats.</i></li>
</ul>
<b>Specific Card Changes</b>

<span style=”text-decoration: underline”>Alloyin</span>
<ul>
<li><i>Bulwark Bash now specifically requires you select a creature with Armor in order to be played.</i></li>
<li><i>Forcefield changed from Rare to Common.</i></li>
<li><i>Forge Guardian Alpha Attack increased to 4/8/20 (was 2/6/18).</i></li>
<li><i>Jet Pack now grants Mobility 1 at all levels.</i></li>
<li><i>Lightshield Patrol Attack changed to 4/7/15 (was 3/6/20). Health increased to 5/10/20 (was 4/9/20). Armor bonus increased to 2/3/4 (was 1/2/3).</i></li>
<li><i>Matrix Warden Attack increased to 3/8/12 (was 2/6/8). Health reduced at Level 3 to 12 (was 14).</i></li>
<li><i>Munitions Drone Health at Level 1 is now 6 (was 5).</i></li>
<li><i>Nexus Pilot Attack and Attack bonus increased at Level 1 to 3 (was 2). </i></li>
<li><i>Palladium Pulsemage has been reworked.</i>
<ul>
<li><i>Level 1: Activate: Target creature gets -4 Attack this turn.</i>
<ul>
<li><i>(2/7)</i></li>
<li><i>Level 2: Activate: Target creature gets -8 Attack this turn.</i>
<ul>
<li><i>(6/11)</i></li>
<li><i>Level 3: Activate: Target creature gets -16 Attack this turn.</i>
<ul>
<li><i>(10/21)</i></li>
<li><i>Changed from Common to Rare.</i></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><i>Steelshaper Savant now only triggers on cards from the Alloyin faction.</i></li>
</ul>
<span style=”text-decoration: underline”>Nekrium</span>
<ul>
<li><i>Corpse Crawler changed from Rare to Common.</i></li>
<li><i>Cull the Weak changed from Rare to Common.</i></li>
<li><i>Darkshaper Savant now only triggers on cards from the Nekrium faction.</i></li>
<li><i>Grave Pact changed from Common to Rare.</i></li>
<li><i>Touch of Blight changed from Common to Rare.</i></li>
<li><i>Xrath, Dreadnight of Varna has been reworked.</i>
<ul>
<li><i>Level 1: While Xrath is on the field, Zombies you control get Regenerate 2. </i>
<ul>
<li><i>(5/6)</i></li>
<li><i>Level 2: While Xrath is on the field, Zombies you control get Regenerate 4. </i>
<ul>
<li><i>(9/10)</i></li>
<li><i>Level 3: While Xrath is on the field, Zombies you control get Regenerate 8. </i>
<ul>
<li><i>(14/15)</i></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><i>Zimus, the Undying creature type changed at Level 1 from Soldier to Human Soldier.</i></li>
</ul>
<span style=”text-decoration: underline”>Tempys</span>
<ul>
<li><i>Ashurian Mystic changed from Rare to Common.</i></li>
<li><i>Asir’s Blessing changed from Common to Rare.</i></li>
<li><i>Disintegrate changed from Common to Rare.</i></li>
<li><i>Flameshaper Savant now only triggers on cards from the Tempys faction.</i></li>
<li><i>Glacial Colossus Attack increased to 6/10/16 (was 4/8/14).</i></li>
<li><i>Lightning Brand now grants +1/+2/+4 Attack until the end of turn to the targeted creature. The Level 1 version also now affects creatures of Level 2 or lower, while the Level 2 & 3 versions now affect any creature.</i></li>
<li><i>Nargath Bruiser Health bonus increased to 2/4/8 (was 1/3/5).</i></li>
<li><i>Primordial Surge is now known as Primordial Slam.</i></li>
<li><i>Rimehorn Charger Attack increased to 5/8/10 (was 5/7/9). Health increased to 8/11/13 (was 8/10/12).</i></li>
<li><i>Stonefist Giant Attack increased at Level 3 to 16 (was 12). Health changed to 6/13/24 (was 6/14/16).</i></li>
<li><i>Storm Caller Attack increased to 8/11/14 (was 6/9/12).</i></li>
<li><i>Water Walker Attack changed to 5/12/14 (was 5/8/26). Health changed to 2/9/11 (was 2/6/12).</i></li>
<li><i>Windcaller Shaman changed from Rare to Common.</i></li>
<li><i>Zyx, Storm Herald ability changed from Activated to “Zyx battles an additional time on your turns.” Zyx now has Mobility 1 at all levels.</i></li>
</ul>
<span style=”text-decoration: underline”>Uterra</span>
<ul>
<li><i>Echowisp Level 3 no longer says “you may” put a copy into each available lane.</i></li>
<li><i>Ether Hounds Attack increased to 3/5/7 (was 2/4/6). Also, the copy is no longer limited to an adjacent space.</i></li>
<li><i>Grove Matriarch now places a 3 Attack, 3 Health Sapling into play when it dies at Level 2 and a 5 Attack, 5 Health Treefolk into play when it dies at Level 3.</i></li>
<li><i>Lifeshaper Savant now only triggers on cards from the Uterra faction.</i></li>
<li><i>Lightbringer Cleric creature type changed from Cleric to Brighttusk Cleric.</i></li>
<li><i>Swampmoss Lurker Attack increased at Level 1 to 8 (was 6). Health increased at Level 3 to 15 (was 9).</i></li>
</ul>
 

2 Comments

  1. GakFace

    “Booster Packs acquired prior to the update will retain their original contents, and can be distinguished in your inventory by their different art. ”

    All of my booster packs I hadn’t opened yet have simply vanished and no longer exist.

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