Hello Solforge fans! It is time for another community article and I am very excited to share with you the plans for SolForge this year. There is a lot to cover so lets jump right into it:
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Thefinal chapter of the saga that began with the initial release of Reign of Varna is coming this month. Four cards including Varna himself will be released, including brand new missions that will allow you to earn some of the new cards. These missions help conclude the first major story arc of our campaign, with the recovery of the fabled Herald artifacts serving as a prelude to a more sinister force working behind the scenes. These missions will be unlockable with silver or gold, even if you haven’t completed the earlier missions in the series. And of course, with a new release comes my favorite part of the design and development process- Previews! Since we only have 4 cards this time, there won’t be as many previews this month, but I am lucky enough to get to show off the first one: Dragonwake!
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</a> Dragonwake is a legendary spell that supports my personal favorite creature type. It’s particularly useful with dragons that have powerful enters play events (and the currently underutilized Doomwing, Dire Drake), Dragonwake is the first spell in the game that lets you choose and search for a card in your deck. The level 3 version of the card is incredibly powerful, giving you an aggressive dragon of your choice. Beyond that, the spell allows you to search for level 2 dragons even in the level 1 version of the card, making it a powerful under level play if needed. Players have been anxiously awaiting the release of the Nekrium patriarch, but for now, check out his awesome art. Think you know what he’s going to do? Post it in the comments and we’ll see how close you guys get to the final card! <a href=”http://solforgegame.com/wp-content/uploads/2015/05/SF5_N2001_LCV_web.jpg”><img class=”aligncenter wp-image-33309″ src=”http://solforgegame.com/wp-content/uploads/2015/05/SF5_N2001_LCV_web.jpg” alt=”King Varna” width=”500″ height=”500″ /></a>
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SolForge has come a long way since our initial Kickstarter. We have released over 500 cards. We added numerous features including tournaments, sharing, and campaign mode. We launched the beta on iOS, PC, and Android, and we were the first major Digital Trading Card Game to release on mobile phones. All of this exists because of you, the players, and those who believed in the shared vision of SolForge since the original Kickstarter. With all that being said, we still have a lot of work left to do. The Stone Blade team is working on adding an in-game ladder system (inspired in by the awesome community on <a href=”http://www.solforgeladder.com”>SolForgeLadder.com</a>) and we are continuing to work on a complete UI overhaul to make the game faster, less buggy, more intuitive, and more appealing to a wider audience. As part of our approach to accomplish these goals, we have brought in a fantastic team of engineers to rebuild our client codebase as one unified platform. This will provide an ideal foundation which will make it much easier to expand the game and grow for years to come. We are targeting a Fall launch that will serve as the official release of SolForge (no more early access / beta). As with all projected release dates, please understand that this timeframe is our goal and is still tentative if development moves slower than anticipated. In between now and then, we will continue to release new cards and monitor the environment to make sure the game and community are running smoothly, but we will not be adding any new features until the rebuild is ready. Our goal at Stone Blade is to be transparent with you throughout the process and share new screens and updates whenever possible. I hope that you are as excited as I am about the full realization of the dream we have worked so hard to bring to life over the last 3 years. As a small teaser, here is one of the UI screen mockups we have been working on with the new team. This is just a color palette test and still a work in progress, so let us know what you think in the comments! <a href=”http://solforgegame.com/wp-content/uploads/2015/05/SolForge_StoreV2.jpg”><img class=” wp-image-33296 aligncenter” src=”http://solforgegame.com/wp-content/uploads/2015/05/SolForge_StoreV2-300×187.jpg” alt=”SolForge_StoreV2″ width=”356″ height=”222″ /></a>
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We are continuing to experiment with different methods and rates of releasing cards to see what works best to keep the game fresh and exciting without feeling overwhelming to players. The next and final release in the Reign of Varna series will be our smallest release of new content to date and will be the first time new content is available from completing missions. Our release cycle between now and the full game launch is still in flux, but we are already hard at work on the next big release targeted for sometime this Summer. This release will be the same size as the initial Reign of Varna release as we received great feedback on the reduced set size overall.
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This is going to be the most exciting year for SolForge yet, and we can’t wait to share it with you! We are a very small company and running a project the size of SolForge isn’t easy, but your enthusiasm and support make it all worth it. While I can’t always answer all the questions you have, we will have more regular communication with the community to keep you informed and get your feedback on the game as it develops. Leave your comments / questions in the forums and I’ll do my best to answer them. We’re also planning to schedule a Reddit AMA for sometime before the next major card release. Thanks again for all of your support, loyalty and for giving us the privilege of making the games we all want to play! Justin Gary CEO Stone Blade Entertainment