SolForge Server Update – 2-15-17

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Hi Forgeborn,

The SolForge game servers are now up and running and Solforge has returned to the iTunes, Google Play and Steam store for download! We will now monitor player traffic and server stability over the coming days and weeks. Assuming that the game remains stable, we will add gold purchasing back into the game.

We greatly appreciate the community’s continued support as well as the support from Chris and Brian from Grinding Gears Games to help with this transition. I know that everyone wants more details on the future of SolForge, but unfortunately we don’t have much to share right now.

In the short term, we are working on making sure the current game is stable and sustainable while we investigate options for further development of this and future iterations of SolForge.  We will keep you posted as things develop, but for now, we are all incredibly excited to see SolForge alive and well, and look forward to seeing you in the queues!


    1. JHW527

      Those and also the ranked play mode resetting. This is certainly good news, and I’m glad to hear it, though I think you will need to share a LOT more on the future plans and development before people would be willing to spend money on gold.

  1. WuRaidr

    I only ask one thing. When you do finally get things stable and can start addressing the game state, focus on fixing all the known clients bugs and maybe some balance changes before you even THINK of new content.

    1. brekthegreat

      Well new content means more $_$. To me the game is still dead since as you said they really need to make the client work…which i doubt will ever happen.
      I will never understand why some games come up with changes that are overwhelmingly negatively received but still go through, like the launch of the new client, which alienated a lot of the playerbase. I see it as a clear sign that they don’t really care about feedback so i see little reason to invest anything into their product.

  2. mister_VWP

    Even though this is great news and Im happy :)
    You dont seem to adress the issue.

    Just try 1 more simple thing to make Solforge a succes:
    Update the starting decks,
    give new players a change to win!

    and give each players 100 packs when first starteing the game.
    What do you have to lose, you need more players.
    And much more you need staying players.

    The number 1 reason this games player base dosent grow is because the game play for new players is horrible, they get slaughtered no matter what.



    PS: I ‘ve said this many times, and I know almost everybody in this community agrees.
    Maybe given the current state of the game SBE might actually listen this time.

  3. Artifex28

    I don’t understand what’s going on. Just got some email related to Ascension and when I browsed down, I found something about SolForge. Googled around and here we are.

    I thought SolForge was gutted 31st of January? I uninstalled the game the day I noticed the in game message about that, after three years of daily playing and this is the first I hear it’s …somewhat back?

    Can someone clarify what’s going on?

  4. HappyGilmore

    Want to get me back? get rid of the restriction of having 3x always in your collection…there are so many completely useless legendarily that I can never get rid of, how stupid is that. This is the ONLY game that uses “accidental” disenchanting as a justification of trying to make more money. Get rid of it…and I would love to come back.

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