January 21, 2013
So I was playing a game not too long ago (after update). I was the Nek/Uterra player, and was going for a late game strategy, (Chrogias, etc.). I played a grimgaunt 2 into lane 1. I think it was only opposed once by the AI until the end of the game. I did not buff it or anything and really didn't want to win with it again, but the AI ignored it until it turned into this:
So yeah. I have never seen a grim grow that large before, especially a just a level 2 and not a level 3. I am wondering if anyone has notice a difference in the AIs response to grimgaunt since the update, because i fell like he is getting less attention from the AI early when he is weak. Thoughts? Comments?
September 12, 2012
Well, looks like the AI still has a few bugs to hammer out. It's been noted in the past (prior to the update) that the AI absolutely refuses to chump block. I once won a game after Enraging a Hydra 2 that then proceeded to beat the ever-loving life out of the AI unopposed.
As a random aside, I did see StarSlay3r tweet a pic of a Grimgaunt that had power in the 50's a while back
"Destroying the status quo. Because the status is not, quo. The world is a mess, and I just need to... rule it." -Dr. Horrible
December 19, 2012
It does seem that they didn't fix this AI issue entirely. I did have the AI block my Grimgaunt for the win right after the update. I was happy to see that. However, I did also notice that the AI won't block Grimguant to keep it health up. Looks like they only stepped it up on the winning turn.
September 10, 2012
The AI is pretty much the same I feel, it will block the GG once, then will ignore it again when its health ends up being too high. You can use the same trick with the Prowler too, just enrage it and the AI will not block it lvl 1/2. You can get a run away 13/13 prowler lvl 1 just as easy as a growing GG.
Forge Watch: SolForge News, Strategy, and Community Highlights
Follow us on Twitter and Like us on Facebook - In Game Name: Hoywolf
I can confirm this deficiency in the iPad demo's AI behavior. It needn't even be a Grimgaunt, as LordMagnus pointed out already. Any card that the AI can't gain advantage on or at least even trade with it will ignore to its doom. Here is a screenshot of me beating the Normal level AI with a Lifeshaper Savant 1.
After it survived its first turn off defensive I took every available buff (Enrage, Huntress) and dumped them on that one creature. The AI let it slaughter her.
Most Users Ever Online: 2468
Currently Online: Thanatos, Jesus666, donderillo, deth2munkies, phaustus, anoguera, iowast8er, Teej, RedViper, Eakster, PorpusBoy, Gaaldornick, Crowhisper, CorvaVespera, mister_VWP, jrlawton131, tabletop, Xenith, kmkz, raindrops, Aegon82, kaelari, azurarutlan, GS Flaky, Lomanski1, gloommate, Likeaboss, xaxas, Bandit, Chris2fur, ArashiPrime, Ravengm, Haydar, Phoenix13, simonsnow, gonzalopg, hewimeddel, xiaoyc, chirulahr, Laserface, ajtmw, Mindblank, cacafuego, Excellion, juss100, Punjarisafari, Emperius, RaccoonTOF, MoonCoral, kyslonCZ, TF997, Disabeli, silverbluemoon, xappax, Randomex, Ginyu, Phaselock, Brando7, LULterra, Rainepire
Currently Browsing this Page:
Johnny C: 2229
Guest Posters: 2
Newest Members: Kattixis, OtherTang, Majima, Yanyanniu, Database, Nannermand, Austere, Kwoden, Cheezycakes, Shurikelectir
Moderators: Racecar0 (3609), Noetherian (6622), Foxhull The Smooth (920), jermbug (560), Outrageous (B+) (430), Jeffrey (73), Phil (0), aallan (0), Justin Gary (29), Djurre (1011), [SBE] Joshua (338), aallanadmint (0)