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12 Multiplayer DCGs with Pros & Cons
tristan

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January 9, 2017
1:48 am
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The mana system is definitely part of the game, but in my opinion, none of those games give you enough tools to overcome a bad mana draw. I preferred the way Might & Magic: Duel of Champions approached mana – you had the ability to mix and match factions, and the more factions and the deeper you went into each faction, the harder it was to make the resources work. But it avoided mana screw. 

The mana curve and 'killer cards' are just as significant in the M:tG family of games in my opinion – it's just that these issues are often hidden behind the larger issue of resource issues. I've won plenty of M:tG games because I hit my 2,3,4 and 5 drops, and lost plenty of games to Mind Sludge, Umezawa's Jitte, Morphling and Oath of Druids.

Tony128

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2:19 am
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Another really well designed card game is Faeria. The ressource management is nice because it is more like a round based strategy game. You gather automatically 3 mana per turn and can gather up to 4 more because of ressource nodes of the map. Mana doesn't vanish and can be gathered over several rounds.

The only thing I personally dislike of Faeria is the fucked up card library. Not the cards itself but how they are displayed. I can only see like 6 cards at once and to sort cards only works piss poor.

Artifex28

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tristan said
I would never go back to MtG in a serious fashion. I logged a thousand tournament matches and got sick of the way that mana decided so many games. That rules out Hex and Eternal for me, as they use the same system.

Infinity Wars, like Solforge, had a really cool, unique design, but also like Solforge, was plagued by development and stability issues.

I think if you're going to switch to a game, you want to be confident that it will still be around in a few years time – That rules out quite a few options unfortunately. Hearthstone will be, and I think Hex, ES:L and Duelyst will be as well.

Of those games, I think Duelyst is the best, but if you wanted a pure card experience, then ES:L might be a better choice than HS for a new player as there's less catching up to do.

Well put. I agree.

Moving units on the Duelist squade-grid isn't really that different from "playing cards around and activating them" for mobility etc. Just more complex with X and Y coordinates. It's …crushing to notice a mistake you made after committing your turn. :p

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Daddar

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January 9, 2017
7:52 am
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I have moved to Duelyst. Turn-based tactics in a CCG. Easy to pick up, but very deep strategy. They are working on adding a mobile client. Check it out (FTP). Use my code: daddar. Then we both get free stuff!

MitchellW

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My take on Eternal, which I'd already moved onto from Solforge. Nothing will replace what Solforge was, but I think way back in 2013 when I backed the kickstarter I saw the potential far more than what was in my face.

Eternal // Very similar to MTG, with bit of Hearthstone

+Smooth UI/UX
+Mobile Client
+Defender chooces blockers = More control than HS
+Interruption phase = More control than HS

+Solid rewards, including plenty of gold for playing against AI.

+Mechanics make good use of Digital card space.

 

-Most top tier decks require multiple legendaries. Takes about a month of 1 hour a day grinding to get to a tier 1 deck.

-Land/Resource mechanic from MTG – You can get too much or too few. (Though, in all card games there's always something you "need" to win. This one is more in your face about if you have it.)

Skill impact on match outcome as a new player: 4/5 (I come from a very solid MTG background. When I first started playing I was making a lot more gold than a friend who also started at the same time.)

vandergus

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6:39 pm
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A couple corrections.

Shadowverse has Hearthstone style battling. Attacker chooses who fights and there are no interrupts during combat.

Elder Scrolls does have mobile clients for Android and (sort of) iOS. The iOS client is only available in the Canadian App Store but you can get it in the US if you google a little bit.

Solforge draft strategy at the theironmind.co.
A1WrathOfCroft

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11:55 am
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Converning the OP's opinion of Eternal, I couldnt disagree more.  The game is excellent.  The mana flood or screw sucks but so does leveling 12 cards vs the opponent's 7 and him drawing all of his L2s while u whiff.  If you want chess, play chess.

But the game is very rewarding.  Very f2p friendly.  I spent $10 and was able to craft a top tier deck on day 2.  

Also one thing…probably the greatest thing about the game is that draw and mana are the only RNG elements.  There maybe a card or two that I havent seen yet but the keyword "random" is nowhere to be found.  Its so refreshing.  Plus ive always been a fan of holding onto key removal cards instead of hoping to maybe draw them on the turn I need them.

All in all, from a guy who's TCG experience only comes from ShadowEra(not recommended) HearthStone and SolForge, I think this is hands down the best mobile TCG on the market.  Shadowverse is meh.

Artifex28

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3:35 pm
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A1WrathOfCroft said
Converning the OP's opinion of Eternal, I couldnt disagree more.  The game is excellent.  The mana flood or screw sucks but so does leveling 12 cards vs the opponent's 7 and him drawing all of his L2s while u whiff.  If you want chess, play chess.

But the game is very rewarding.  Very f2p friendly.  I spent $10 and was able to craft a top tier deck on day 2.  

Also one thing…probably the greatest thing about the game is that draw and mana are the only RNG elements.  There maybe a card or two that I havent seen yet but the keyword "random" is nowhere to be found.  Its so refreshing.  Plus ive always been a fan of holding onto key removal cards instead of hoping to maybe draw them on the turn I need them.

All in all, from a guy who's TCG experience only comes from ShadowEra(not recommended) HearthStone and SolForge, I think this is hands down the best mobile TCG on the market.  Shadowverse is meh.

People are different. :)

That's why I thought I'd cover the games and only add my subjective "skill rating as a new player"-rating there. It's a value meant for comparing the games and it was from a new player's perspective. Eg. Gwent might be a great game, but I've absolutely no interest learning/playing it due to the infernal bluff based mechanic, which means that you cannot impact the outcome with skill at all, before you know what to expect etc. Thus I gave it a 1/5 on that rating.

I don't like chess. Some RNG is good, but if it turns to be in the core of the gameplay -> no thanks.

Eg. Duelist avoids the issue by letting players to replace a single card per turn in their hand. RNG exists, but you get to play around it. Not to mention X-Y positioning on the grid, which certainly explodes the possible play permutations to the moooon!

Granted, I did play Eternal almost 6 months ago. No idea if the rewarding has changed. The forced single player campaign crawl was utter poop.

Try Duelist. :p

P.S. I hope you see the irony in your quote :D

"Very f2p friendly.  I spent $10 and was able to craft a top tier deck on day 2."

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