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Forfeiting/Timing out games
DocShoe

Forgeborn Initiate
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Forum Posts: 2
Member Since:
July 6, 2013
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December 28, 2016
3:15 pm
1

Hello,

there´s unsportmanlike behaviour by people who are inevitably going to lose a game. It shows disrespect to the other player and should have consequences. About 50% of my unranked games actually never take place because the opponent times out before playing a single card. Others forfeit the game in the first turns for whatever reasons. And finally, the most unfair behaviour, people let the game time out when they´re inevitably going to lose the game. 

All this is imho seriously annoying and can not be intended by SF, so here is my proposal of changes I´d like to see:

- letting a game time out or 

- forfeiting a game without both sides playing a single card or

- forfeiting a game with more than 50% health or

… that game should not count towards the game count needed for the daily reward. Maybe it should increase the number required by one to enforce playing games to their end. 

Furthermore, letting a game time out should reduce the game timer for a short period of time (say 2h, has to be determined) for a couple of seconds (say 30s, again to be determined). Letting a game time out should reset the timer.

So if a player lets 3 games time out his game timer is reduced for a total of 90s from 3:45 to 2:15 for 2h. 

Does this make sense?

Regards,

Guido

SpringDryad

Forgeborn
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Forum Posts: 193
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July 26, 2016
Offline
December 29, 2016
6:08 am
2

I understand where you're coming from Guido, but in honesty I hope they don't implement your suggestions.

I often play on Android, and I already time-out every so often in Draft Tournaments.  Mainly this occurs because as soon as I accidentally hit the "BACK" button, the whole program seems to close and I must re-open Solforge, wait for my whole collection to load again, then I must re-open the match I'm in, and this takes time.  If this happens twice in a game, then almost certainly I will time out.  Under your system, you will exacerbate this problem.

Also, one feature which I like about Solforge is that it is a game which can cater for real life interruptions.  For example, if my wife calls out and says "Hey I need help with….".   Many such occasions it's not practical or harmonious to family life to say "Give me 10 minutes – in a computer game at the moment!".  This has happened to me a ton of times.  The task might require action now, not in 10 minutes.  Under the present timer, I know that I can leave the computer for 3 minutes and I can come back and continue the game.  I do accept that it's a pity that my opponent might have to wait for a few minutes (and I wish there was a chat feature so that I could say to my opponent "Urgent task – sorry be right back"), however even without the chat feature I'd expect that my opponent can occupy himself for a few minutes with the vast world wide web at his fingertips.

As to people who are at a full timer of 3:45, and who play a match until Player Level 3 or 4, then suddenly let the timer run out to 0:00 after it's clear that they are going to lose, well you can report them by raising a ticket, because this is poor form.  SBE can then decide if the conduct is worthy of punishment.

As to people not making a single play in Unranked, well I do admit that it can be annoying.  If this happens, just open up another Unranked game and play that one instead.  Unlike in Ranked, you don't care if your opponent in your original match suddenly makes a play before the timer runs out, because you don't lose a rung on the ladder for the loss in Unranked. And unlike in Draft, you can open multiple games of Unranked at the same time.

Sleeran

Forgeborn Initiate
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Forum Posts: 3
Member Since:
August 1, 2015
Offline
December 31, 2016
6:45 am
3

About 50% of my unranked games actually never take place because the opponent times out before playing a single card. Others forfeit the game in the first turns for whatever reasons.

People are trying to get their daily rewards as fast as they can. At the moment, Unranked is used for getting dailies without playing. Less than half of the games are finished and you often get a win just for starting the game and play one card.

That's the reason why casual play is dead already. And that's also the reason why the hosting costs for this game will soon exceed the earnings from the shop (if they don't already). I doubt that all the Titanium tournament pros have to buy cards for real money. All we can hope is that the license of this wonderful gem will be bought by another company with more experience in good meta-game design.

TACTIX

Forgeborn
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Forum Posts: 138
Member Since:
November 11, 2015
Offline
January 3, 2017
7:20 am
4

I don't think these are good ideas. Making daily's harder to acquire would frustrate people imho. Plus, as long as it is unranked matches, who cares? Yeah people can take advantage of the timer, but it doesn't count against you. Just some wasted time I guess, which is frustrating ofc. At least you can start multiple matches though, so I really don't see the big deal. When it happens to me, I just start another game and check back to the home screen a couple times to make sure they don't play with a few seconds left like some asshats do.

Decree

Forgeborn
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Forum Posts: 14
Member Since:
April 16, 2013
Offline
February 22, 2017
7:49 am
5

– forfeiting a game without both sides playing a single card or

– forfeiting a game with more than 50% health or

I could never support these options. While I do understand the first, you also need to understand it from a different perspective. I do always play my first turn at the very least, and expect my opponent to do the same. From there, as long as I've already received my 3 wins for the day, I usually concede the rest out of courtesy to others trying to achieve their win rewards. I do this because I notice there are a lot of newer players (at least new to me) who don't have as complete a collection (at least as complete as mine) struggling to get their win rewards. My solution to this is to concede to them, even though I can clearly stomp them. This way they are still able to build up their collection and not be turned off by the obviously large barrier to play when considering the power level of cards. I use to try to play it out and concede just before I won, but found that many opponents would concede before that point.

Hydro

Forgeborn
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Forum Posts: 308
Member Since:
June 9, 2013
Offline
February 24, 2017
12:41 am
6

Decree said

I could never support these options. While I do understand the first, you also need to understand it from a different perspective. I do always play my first turn at the very least, and expect my opponent to do the same. From there, as long as I've already received my 3 wins for the day, I usually concede the rest out of courtesy to others trying to achieve their win rewards. I do this because I notice there are a lot of newer players (at least new to me) who don't have as complete a collection (at least as complete as mine) struggling to get their win rewards. My solution to this is to concede to them, even though I can clearly stomp them. This way they are still able to build up their collection and not be turned off by the obviously large barrier to play when considering the power level of cards. I use to try to play it out and concede just before I won, but found that many opponents would concede before that point.

Bolded point #1: I know about this, seeing that I do that myself (concede the rest of my games once I got 3 wins).

Bolded point #2: Now this is a bit tricky. Do you think this is a relatively acceptable behavior in general or a bit too mocking to the losing player's taste? I admit I've done this a few times also; Once I've already got my 3 wins reward, if I still have an ongoing game I sometimes play it until the turn before I score the kill then concede.
(and yeah, sometimes my opponent concedes first long before I know I can decisively win. In fact, I've also seen my share of an opponent conceding on the first few turns seemingly because they realized they are at the wrong end of a bad matchup)

 

As for OP's complaints, I can sympathize fully about the absolutely-no-action-taken time outs; in part due to how often the Android client crashes, having to check multiple games just to see if my opponent has made a move is frustrating. But aside from that one sore point, I have to concede to the problem that barrier of entry of this game is massive. If newbies must win or do this and that actions just to get their daily rewards, we'll have no new players, full stop.

Case in point: Hearthstone has learned their lesson about daily quests and recently they have added quite a lot of daily quests that newbies can complete without winning. Solforge may do well to do something similar (unoriginal as it may be) if you really believe excessive conceding is bad for the game: Allow people to expand their collection even if they don't win a lot, or even ever.

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