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Forfeiting/Timing out games

Forgeborn Initiate
Forum Posts: 2
Member Since:
July 6, 2013
December 28, 2016
3:15 pm


there´s unsportmanlike behaviour by people who are inevitably going to lose a game. It shows disrespect to the other player and should have consequences. About 50% of my unranked games actually never take place because the opponent times out before playing a single card. Others forfeit the game in the first turns for whatever reasons. And finally, the most unfair behaviour, people let the game time out when they´re inevitably going to lose the game. 

All this is imho seriously annoying and can not be intended by SF, so here is my proposal of changes I´d like to see:

- letting a game time out or 

- forfeiting a game without both sides playing a single card or

- forfeiting a game with more than 50% health or

… that game should not count towards the game count needed for the daily reward. Maybe it should increase the number required by one to enforce playing games to their end. 

Furthermore, letting a game time out should reduce the game timer for a short period of time (say 2h, has to be determined) for a couple of seconds (say 30s, again to be determined). Letting a game time out should reset the timer.

So if a player lets 3 games time out his game timer is reduced for a total of 90s from 3:45 to 2:15 for 2h. 

Does this make sense?




Forum Posts: 193
Member Since:
July 26, 2016
December 29, 2016
6:08 am

I understand where you're coming from Guido, but in honesty I hope they don't implement your suggestions.

I often play on Android, and I already time-out every so often in Draft Tournaments.  Mainly this occurs because as soon as I accidentally hit the "BACK" button, the whole program seems to close and I must re-open Solforge, wait for my whole collection to load again, then I must re-open the match I'm in, and this takes time.  If this happens twice in a game, then almost certainly I will time out.  Under your system, you will exacerbate this problem.

Also, one feature which I like about Solforge is that it is a game which can cater for real life interruptions.  For example, if my wife calls out and says "Hey I need help with….".   Many such occasions it's not practical or harmonious to family life to say "Give me 10 minutes – in a computer game at the moment!".  This has happened to me a ton of times.  The task might require action now, not in 10 minutes.  Under the present timer, I know that I can leave the computer for 3 minutes and I can come back and continue the game.  I do accept that it's a pity that my opponent might have to wait for a few minutes (and I wish there was a chat feature so that I could say to my opponent "Urgent task – sorry be right back"), however even without the chat feature I'd expect that my opponent can occupy himself for a few minutes with the vast world wide web at his fingertips.

As to people who are at a full timer of 3:45, and who play a match until Player Level 3 or 4, then suddenly let the timer run out to 0:00 after it's clear that they are going to lose, well you can report them by raising a ticket, because this is poor form.  SBE can then decide if the conduct is worthy of punishment.

As to people not making a single play in Unranked, well I do admit that it can be annoying.  If this happens, just open up another Unranked game and play that one instead.  Unlike in Ranked, you don't care if your opponent in your original match suddenly makes a play before the timer runs out, because you don't lose a rung on the ladder for the loss in Unranked. And unlike in Draft, you can open multiple games of Unranked at the same time.


Forgeborn Initiate
Forum Posts: 3
Member Since:
August 1, 2015
December 31, 2016
6:45 am

About 50% of my unranked games actually never take place because the opponent times out before playing a single card. Others forfeit the game in the first turns for whatever reasons.

People are trying to get their daily rewards as fast as they can. At the moment, Unranked is used for getting dailies without playing. Less than half of the games are finished and you often get a win just for starting the game and play one card.

That's the reason why casual play is dead already. And that's also the reason why the hosting costs for this game will soon exceed the earnings from the shop (if they don't already). I doubt that all the Titanium tournament pros have to buy cards for real money. All we can hope is that the license of this wonderful gem will be bought by another company with more experience in good meta-game design.


Forum Posts: 138
Member Since:
November 11, 2015
January 3, 2017
7:20 am

I don't think these are good ideas. Making daily's harder to acquire would frustrate people imho. Plus, as long as it is unranked matches, who cares? Yeah people can take advantage of the timer, but it doesn't count against you. Just some wasted time I guess, which is frustrating ofc. At least you can start multiple matches though, so I really don't see the big deal. When it happens to me, I just start another game and check back to the home screen a couple times to make sure they don't play with a few seconds left like some asshats do.

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