September 10, 2012
|Hoywolf's Turn 17
Hand: Lv3 Cavern Hydra, Lv3 Lightning Spark, Lv1 Air Spirit, Lv2 Air Spirit, Lv3 Air Spirit
combat, you take 7 (7). then lightning spark 3 to the face (-5).
How that was a good game >_> so close your stags keep you alive for so long. from turn 13 to 17 i had ways to deal you direct damage via spark or wyrm lol but you keep healing out of range.
|Lv1 Deepbranch Prowler (7/4)||2|
September 10, 2012
yeah my friends tell me that a lot in most card games, its the "Control" deck nature in me that wants to clean the board up =\ I think that lane 1 fleshfiend was doing a number on me, I had to stop it…
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